kw: ai experiments, ai art, art generation, styles
I find that strong contrast of elements provides a real test of prompt adherence by an art generating program. This came to light while I was enjoying the Man Cave (Troglodyte) concept, depicting offices, living rooms, kitchens, and so forth inside caves, using the various programs. Generally speaking, Dall-E3, ImageFX, and certain Presets for Leonardo AI produced more pleasing and realistic caves while depicting the "rooms" I prompted for, compared to Gemini and DreamStudio.
I began to investigate the SDXL 1.0 engine in DreamStudio a bit more to see what it takes to induce it to make better caves, choosing it over Gemini because it has more "knobs" I can turn. I decided to first gather a "style book" of the seventeen styles, using a fixed seed (142857, which is 999999/7) and a square aspect ratio. You might find these image montages a useful reference. I grouped them six at a time. The prompt is included in all the file names, right after the Style name and the seed value.
These first six show some commonality: The main desk a little to one side, an opening in the ceiling, and an archway at the back that usually leads deeper into the cave. The number of chairs, the presence of secondary workstations and bookshelves, and the style of flooring are all quite variable. Only the Digital Art style actually has any cave decoration (stalactites). The next six:If I want to make a Troglodyte series using DreamStudio, the best style to use is either Digital Art or Fantasy Art. The other styles mostly produce a cave that looks like the undecorated portions of Mammoth Cave, which resembles a series of long concrete tunnels.
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